Leveling System
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Leveling System
Right-o, so let's get started explaining our new leveling and stat systems.
So each nation has these stats, most of them are unchanged.
Economy: (The level of economic power a country has.)
Military: (The size and strength of the military forces a country has.)
Technology: (The level of advancement the country has undergone.)
Civil Influence: (The defensive part of the influence stat system.)
Diplomatic Influence: (The offensive part of the influence stat system.)
For every military endeavor, refer to the combat systems (when we get those up to a good working order). Stats related to that are also for military matters, but Technology is essentially the level of scientific advancement, the cool gadgets and how cool they are, that you have. Economy currently just regenerates your military stat.
Now when you level up, you get 20 AP to spend on these stats. Economy costs 5 AP to go up one point, technology costs 2 AP to go up one point, and military and the influence stats only cost 1 AP per. Pretty simple, right? Now, new nations automatically start with 200 AP to spend on these stats, so they have a decent starting position.
Now, to level up, you need Development EXP, which is gained by 1 point per post, or through storyline rewards approved by the staff. Pretty simple, right?
Here's the leveling guide, up to level 120. (That's not the cap, but for right now, we see no need to go above that.)
Level: Exp Req
So each nation has these stats, most of them are unchanged.
Economy: (The level of economic power a country has.)
Military: (The size and strength of the military forces a country has.)
Technology: (The level of advancement the country has undergone.)
Civil Influence: (The defensive part of the influence stat system.)
Diplomatic Influence: (The offensive part of the influence stat system.)
For every military endeavor, refer to the combat systems (when we get those up to a good working order). Stats related to that are also for military matters, but Technology is essentially the level of scientific advancement, the cool gadgets and how cool they are, that you have. Economy currently just regenerates your military stat.
Now when you level up, you get 20 AP to spend on these stats. Economy costs 5 AP to go up one point, technology costs 2 AP to go up one point, and military and the influence stats only cost 1 AP per. Pretty simple, right? Now, new nations automatically start with 200 AP to spend on these stats, so they have a decent starting position.
Now, to level up, you need Development EXP, which is gained by 1 point per post, or through storyline rewards approved by the staff. Pretty simple, right?
Here's the leveling guide, up to level 120. (That's not the cap, but for right now, we see no need to go above that.)
Level: Exp Req
- Levels 1-10:
1: 10
2: 20
3: 30
4: 40
5: 50
6: 60
7: 70
8: 80
9: 90
10: 100
- Levels 11-20:
11: 115
12: 130
13: 145
14: 160
15: 175
16: 190
17: 205
18: 220
19: 235
20: 250
- Levels 21-35:
21: 270
22: 290
23: 310
24: 330
25: 350
26: 370
27: 390
28: 410
29: 430
30: 450
31: 470
32: 490
33: 510
34: 530
35: 550
- Levels 36-65:
36: 575
37: 600
38: 625
39: 650
40: 675
41: 700
42: 725
43: 750
44: 775
45: 800
46: 825
47: 850
48: 875
49: 900
50: 925
51: 950
52: 975
53: 1000
54: 1025
55: 1050
56: 1075
57: 1100
58: 1125
59: 1150
60: 1175
61: 1200
62: 1225
63: 1250
64: 1275
65: 1300
- Levels 65-100:
66: 1330
67: 1360
68: 1390
69: 1410
70: 1440
71: 1470
72: 1500
73: 1530
74: 1560
75: 1590
76: 1610
77: 1640
78: 1670
79: 1700
80: 1730
81: 1760
82: 1790
83: 1810
84: 1840
85: 1870
86: 1900
87: 1930
88: 1960
89: 1990
90: 2010
91: 2040
92: 2070
93: 2100
94: 2130
95: 2160
96: 2190
97: 2210
98: 2240
99: 2270
100: 2300
- Levels 100-120:
101: 2340
102: 2380
103: 2420
104: 2460
105: 2500
106: 2540
107: 2580
108: 2620
109: 2660
110: 2700
111: 2740
112: 2780
113: 2820
114: 2860
115: 2900
116: 2940
117: 2980
118: 3020
119: 3060
120: 3100
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