Barakim
Page 1 of 1
Barakim
Name: Barakim
Class: 2nd Class
Atmosphere: Breathable (Thin)
Climate: Arctic
Terrain Type: Mountainous
Native Species: Dwarves
Affiliation: Anima
Government: The Dwarven Kingdoms
Places of Interest:
A cold, mountainous planet, mostly devoid of plant life, save for a few flatlands (which experience a true spring-like climate) and the occasional forested mountain, one of which is especially important to note. Firstly, the Dwarves were originally creations of Anima, but were made in a special place, called Odin's hall, being the location of their creation and the first, and biggest, stronghold. The Ultima Forges are a part of this stronghold, being incredibly large and practically capable of making god-like weapons. Using this forge, however, requires techniques long forgotten due to the recent raids and the strongholds capture by Chaos.
The Starlight Mines supply the Ultima Forges with virtually unlimited resources of basically everything, save for anything living. It was a mystic place, but its power has long since been sealed away by Chaos to ensure Anima doesn't have an advantage over her in the war. Lastly, the Tree of Life is especially important, being the source of all the mystic powers displayed in the many ancient places and landmarks Anima has created. It is sealed away on one of the tallest mountains, giving way for no one but the most able and powerful of adventurers. Even so, the Dwarves protect it fiercely, ensuring its protection against practically anything.
Class: 2nd Class
Atmosphere: Breathable (Thin)
Climate: Arctic
Terrain Type: Mountainous
Native Species: Dwarves
Affiliation: Anima
Government: The Dwarven Kingdoms
Places of Interest:
- Odin's Hall
- Ultima Forges
- Starlight Mines
- Tree of Life
A cold, mountainous planet, mostly devoid of plant life, save for a few flatlands (which experience a true spring-like climate) and the occasional forested mountain, one of which is especially important to note. Firstly, the Dwarves were originally creations of Anima, but were made in a special place, called Odin's hall, being the location of their creation and the first, and biggest, stronghold. The Ultima Forges are a part of this stronghold, being incredibly large and practically capable of making god-like weapons. Using this forge, however, requires techniques long forgotten due to the recent raids and the strongholds capture by Chaos.
The Starlight Mines supply the Ultima Forges with virtually unlimited resources of basically everything, save for anything living. It was a mystic place, but its power has long since been sealed away by Chaos to ensure Anima doesn't have an advantage over her in the war. Lastly, the Tree of Life is especially important, being the source of all the mystic powers displayed in the many ancient places and landmarks Anima has created. It is sealed away on one of the tallest mountains, giving way for no one but the most able and powerful of adventurers. Even so, the Dwarves protect it fiercely, ensuring its protection against practically anything.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Sat Dec 09, 2017 11:12 am by Quantum Rain
» My Ships and Renderings
Fri Nov 10, 2017 4:12 am by ToaKaita47
» Corrupt-A-Wish
Fri Nov 10, 2017 3:59 am by ToaKaita47
» Earth-Link Origins - Teaser Trailer
Fri Nov 10, 2017 3:52 am by ToaKaita47
» Rufetic Federation Armed Forces
Fri May 26, 2017 4:57 am by Comrade Greiv
» Virisian Arsenal & Armed Forces
Thu May 25, 2017 10:56 am by Quantum Rain
» The data is back
Mon Jan 25, 2016 3:10 pm by SSJ Data
» King of the Hill
Sat Jan 02, 2016 3:27 pm by SSJ Data
» PlayByPost DnD
Wed Sep 16, 2015 4:21 am by Angusm3
» War and Peace: Remaking a Nation
Sat Jul 04, 2015 10:03 am by Comrade Greiv