Final Exodus: Dark Reality
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Barakim

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Barakim Empty Barakim

Post by Quantum Rain Sat Apr 02, 2011 11:40 am

Name: Barakim
Class: 2nd Class
Atmosphere: Breathable (Thin)
Climate: Arctic
Terrain Type: Mountainous
Native Species: Dwarves
Affiliation: Anima
Government: The Dwarven Kingdoms
Places of Interest:

  • Odin's Hall
  • Ultima Forges
  • Starlight Mines
  • Tree of Life


A cold, mountainous planet, mostly devoid of plant life, save for a few flatlands (which experience a true spring-like climate) and the occasional forested mountain, one of which is especially important to note. Firstly, the Dwarves were originally creations of Anima, but were made in a special place, called Odin's hall, being the location of their creation and the first, and biggest, stronghold. The Ultima Forges are a part of this stronghold, being incredibly large and practically capable of making god-like weapons. Using this forge, however, requires techniques long forgotten due to the recent raids and the strongholds capture by Chaos.

The Starlight Mines supply the Ultima Forges with virtually unlimited resources of basically everything, save for anything living. It was a mystic place, but its power has long since been sealed away by Chaos to ensure Anima doesn't have an advantage over her in the war. Lastly, the Tree of Life is especially important, being the source of all the mystic powers displayed in the many ancient places and landmarks Anima has created. It is sealed away on one of the tallest mountains, giving way for no one but the most able and powerful of adventurers. Even so, the Dwarves protect it fiercely, ensuring its protection against practically anything.
Quantum Rain
Quantum Rain
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Male Number of posts : 2209
Age : 29
Location : The Universe between Universes
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Registration date : 2008-12-18

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