The Machines of War
Final Exodus: Dark Reality :: Waste Basket :: Legends of Avalon :: Character Profiles :: Accepted Characters
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The Machines of War
The massive juggernauts of technology, whose origin is unknown, but many don't care about that. The fact is, it's there and tearing them apart, usually. These technological guardians, or terrors, are used by all sides, and are often pitted against each other, each side vying for that advantage over the other.
There are currently four types of war machines, the advanced kind anyway:
-Armored Mechs
-Airships
-Space Ships
-Arms Forts
Each type has their own specifications, goals, firepower, armament, etc. For this, most who perform operations using one of these four types of technology usually use more than one type to ensure that the job gets done properly with fewer flaws.
There are currently four types of war machines, the advanced kind anyway:
-Armored Mechs
-Airships
-Space Ships
-Arms Forts
Each type has their own specifications, goals, firepower, armament, etc. For this, most who perform operations using one of these four types of technology usually use more than one type to ensure that the job gets done properly with fewer flaws.
Last edited by Quantum Rain on Tue Jun 26, 2012 6:20 pm; edited 1 time in total
Re: The Machines of War
Mechs
Image
Name: (What it's called)
Class: (Light, Medium, or Heavy)
Armaments: (What weaponry it is best suited for)
Accessories: (What additional bonuses does it get)
Classes:
Light = Manueverable, less armored, less firepower, excellent melee weapons, fast.
Medium = Balanced in all aspects, armor, manueverability, firepower, melee capability, long-range capability, decently fast.
Heavy = Best armor, excellent firepower, great long-range capability, slow, not very manueverable. (Tank is even heavier)
Weapon Types:
Rifles = Assault Rifles, Sniper Rifles, Energy Rifles, etc.
Swords = Short-range, extend able swords of different types.
Missiles = Shoulder pods capable of launching missiles.
Gatling Cannons = Rapid fire, heavy machine guns with a medium range.
Bazookas = Missile Launchers capable of launching very explosive missiles across great distances.
Rail Guns = Weapons designed to fire slugs at the enemy at decent speeds. Usually accompanied with an added effect.
Notes:
- Mechs may come with additional accessories.
- Armaments are totally customizable, unless specified otherwise.
- Most weaponry come with an inexhaustible ammo supply.
Name: White Glint
Class: Medium
Armament: Rifles, Missiles, Bazookas
Accessories: Increased overed boost capabilities and armor rating.
Name: Atrum
Class: Light
Armament: Swords, Rifles, Missiles
Accessories: Increased normal speed
Name: Viper
Class: Heavy
Armament: Rifles, Gatling Cannons, Missiles, Bazookas
Accessories: Increased armor rating
Name: Unsung
Class: Medium
Armament: Rifles, Missiles, Swords, Rail Guns
Accessories: Increased normal speed
Name: Stinger
Class: Light
Armament: Rifles, Swords
Accessories: Increased speed all around
Name: Seraphim
Class: Heavy
Armament: Rifles, Rail Guns, Bazookas
Accessories: Back-armed multi-laser cannons, Increased shielding
Name: Raider
Class: Light
Armament: Rifles, Swords, Rail Guns, Bazookas, Gattling Cannons, Missiles
Accessories: None
Name: Old King
Class: Light
Armament: Rail Gun, Bazookas, Missiles
Accessories: Increased missile firing rate and accuracy
Name: Helios
Class: Heavy
Armament: Rifles, Rail Gun, Missiles
Accessories: Increased Rail Gun damage and accuracy
Name: Fancheon
Class: Medium
Armament: Rifles, Swords, Missiles
Accessories: Increased rifle damage
Name: Dominion
Class: Heavy
Armament: Swords, Rail Guns, Missiles
Accessories: Increased armor and shield strength
Last edited by Quantum Rain on Tue Jun 26, 2012 6:11 pm; edited 1 time in total
Re: The Machines of War
Arms Forts
Image
Name:
Class: (Light, Medium, or Heavy)
Abilities: (Flies, drives on water, etc.)
Armaments: (Usually quite large)
Notes:
- Arms Forts are extremely tough and well armored. It takes concentrated fire to take one down.
- Arms Forts are usually huge, dwarfing a human to even smaller than an ant in comparison.
- Arms Forts are extremely well armed, usually with enough firepower to level cities within minutes.
Name: Stigro
Class: Light
Abilities: Strictly a Sea Killer
Armament:
- 20 Rapid Fire Missile Launchers
- 2 Energy Barrier Generators
- 2 Long Range Beam Cannons
Name: Patronus
Class: Medium
Abilities: Slow, Land tanks. Heavily armored.
Armament:
- 4 Long Range Artillery Cannons
- 6 Anti-Air Missile Launchers
- 4 Anti-Vehicle Heavy Cannons
Name: Motherwill
Class: Heavy
Abilities: Slow, massive, heavily armed and armored weapons platform. (Supports Aircraft)
Armament:
- 2 High-Impact, High Damage, Long-Range Artillery Batteries.
- 40 Missile Launchers
- 8 Heavy Anti-Vehicle Cannons
- 15 Short-Range Turret Guns
Name: Giga
Class: Light
Abilities: Functions on land and sea, submersible as well.
Armament:
- 1 Long-Range Heavy Artillery Battery
- 4 Long-Range Cannons
- 8 Short-Range Missile Launchers
- 8 Mid-Range Turret Guns
Name: Ecliptic
Class: Medium
Abilities: Air fortress
Armament:
- 1 Long-Range, High Damage Beam Cannon
- 4 Turret Guns
- 8 Missile Launchers
Name: Cabracen
Class: Light
Abilities: Carries ten dozen drones in its upper plating. Extremely heavily armored.
Armament:
- 4 Long-Range Missile Batteries
Name: Altus
Class: Heavy
Abilities: Train-Like, Artillery Tank
Armament:
- 4 Long-Range Missile Gattling Guns
- 4 Heavy, Long-Range Missile Batteries
- 20 Turret Guns
Name: Answerer
Class: Heavy
Abilities: Hovers, has energy shockwave weapon.
Armament:
- 4 Heavy, Long-Range Missile Batteries
- 12 Beam Cannons
- Heavy Assault Armor
Final Exodus: Dark Reality :: Waste Basket :: Legends of Avalon :: Character Profiles :: Accepted Characters
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