Final Exodus: Dark Reality
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True Sith Empire

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True Sith Empire Empty True Sith Empire

Post by Comrade Greiv Tue Jul 26, 2011 1:55 pm

True Sith Empire SithEmpire
Government Information:

Type of Government- Isolationist, Militaristic Dictatorship

Head of State- Dark Lord of the True Sith, Darth Korr

Head of Government- Dark Lord Feltranus

Commander-in-Chief- Dark Lord Feltranus

Executive Branch- Dark Lord of the True Sith, Darth Korr

Legislative Branch- Council of Five

Judicial Branch- Military Police



Territory/Faction Information:

Size- 20 Systems - 190 worlds

Population- 350 billion

Languages- Basic, Mando'a, Sith, other assorted languages

Capital- Y'Harin, Nar Shaluka

Holidays- No Official Holidays throughout the entire faction; Holidays observed depend on world


Last edited by Comrade Greiv on Sat Jun 30, 2012 1:55 pm; edited 2 times in total
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True Sith Empire Empty Re: True Sith Empire

Post by Comrade Greiv Tue Jul 26, 2011 1:55 pm


TSE Unit Lists
Naval Units
Standard Defensive Fleet:

  • 435 Light Frigates
  • 233 Medium Frigates
  • 135 Heavy Frigates
  • 70 Carriers
  • 80 Capitals
  • 45 Support Class
  • 2 Super Capitals
  • 250 Squadrons


    Combat Expeditionary Force:
  • 2175 Corvettes
  • 2175 Light Frigates
  • 2330 Medium Frigates
  • 1350 Heavy Frigates
  • 700 Carriers
  • 800 Capitals
  • 450 Support Class
  • 20 Super Capitals
  • 5,000 Squadrons of Strike Craft


    Army Units
    Standard Planetary Defense Army(Peacetime)

  • 100,000 Infantry units
  • 25,000 Armor Infantrymen
  • 25,000 Light Vehicles
  • 20,000 Light Tanks
  • 10,000 Heavy Tanks
  • 15,000 Mechanized Units
  • 10,000 Aircraft

    Planetary Invasion/Defense Force

  • 3,000,000 Infantry
  • 150,000 Armored Infantrymen
  • 75,000 Light Vehicles60,000 Light Tanks
  • 55,000 Heavy Tanks
  • 20,000 Light Walkers
  • 10,000 Heavy Walkers(AT-TE/AT-AT size)
  • 50,000 Mechanized Units



    Unit Specifications



    Venator II-Class
    Class: Super Heavy Battleship
    Crew Capacity: Min-50,000 Max-70,000
    Complement: 10 squadrons of strike Craft(5-10 craft)
    Armament:



    • 32 DBY-827 Heavy Turbolaser Cannons
    • 800 Heavy Laser Cannons
    • 700 Light/Medium Laser Cannons
    • 400 Turbolasers
    • 150 Missile tubes
    • 1000 Broadside Turbolaser Cannons

    Description:





    Normandy SR1 Type

    Class: Light Frigate(Stealth Recon)

    Crew Capacity: 50

    Complement: 1-2 Marine Squadrons(20 soldiers), 1-2 M35 Mako APCs

    Length: 176 Meters

    Armament:


    • GUARDIAN Point Defense System
    • Spinal Mounted Mass Accelerator Cannon
    • 2x Javelin Disruptor Torpedo launchers

    Description: http://masseffect.wikia.com/wiki/SSV_Normandy (Custom fitted with cloaking devices as well as the Internal Emissions Sink) Can have nearly the same manuverability as a fighter if under the command of a highly skilled Helmsmen.



    Normandy SR2 Type

    Class: Heavy Frigate(Stealth Recon)

    Crew Capacity: 50

    Complement: 2-4 Marine Squadrons(40 soldiers), 1 M-44 Hammerhead APC and 1 UT-47 Kodiak Shuttle(or doubles of either)

    Length: 216 Meters

    Armament:


    • GUARDIAN Point Defense System
    • 2x Javelin Disruptor Torpedo Launchers
    • Thanix Cannon Battery (Info: http://masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#Normandy_Weapon_Upgrade:_Thanix_Magnetic-Hydrodynamic_Weapon )

    Description: http://masseffect.wikia.com/wiki/Normandy_SR-2 (Custom Fitted with cloaking devices as well as its Internal Emissions Sink) Can have nearly the same manuverability as a fighter if under the command of a highly skilled Helmsmen.
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    Post by Comrade Greiv Mon Jun 25, 2012 2:10 am

    Military Chain of Command

    Naval/Land Specific

    Supreme Commander(General-Plat. Eagle) / Admiral of the Fleet(Admiral-Plat. Eagle): Overall command of all land or naval forces(or as many units as available in combat)
    Notable Individuals:
    Supreme Commanders- Dark Lord Feltranus
    Admiral of the Fleet- None


    General of the Army(General-3 Star) / Grand Admiral (Admiral-3 Star): Wartime Invasion/defense army(s) / Combat Expeditionary Force(s)[1 USD/5 SSDs]
    Notable Individuals:
    General(s) of the Army- General Alec J. Kaidan
    Grand Admiral- Admiral Manturas Kerek


    General(General-2 Star) / Admiral(Admiral-2 Star): 3 Assault Legions / 2 SSD Task Groups & Escorts
    Notable Individuals:
    General- None
    Admiral- Admiral Kahoku, Admiral Steven Hackett


    Brigadier General(General-1 Star) / Rear Admiral(Admiral-1 Star): 1 Assault Legion(10 Divisions) / 1 SSD Task Group and Escort
    Notable Individuals:
    Brigadier General- None
    Rear Admiral- Admiral Mikhailovich


    Colonel(Golden Eagle) / Captain(Silver Eagle): 3 Division / 2 Venator II Task Groups
    Notable Individuals:
    Colonel- Colonel Mark Hendricks
    Captain-


    Major(Golden Leaf) / Commander(Silver Leaf): 1 Division(5 Brigades) / 1 Venator II Task Group
    Notable Individuals:
    Major-
    Commander- John Shepard


    Captain(Gold Twin bars) / Lieutenant Commander(Silver Twin bars): 1 Brigade(4 Battalions) / Any Single Ship classified over a Light Frigate but under a Venator II SHB
    Notable Individuals:
    Captain- None
    Lieutenant- None


    First Lieutenant(Gold Bar) / Lieutenant(Gold Bar): 1 Battalion(6 Companies) / Light Frigate
    Notable Individuals:
    First Lieutenant-
    Lieutenant-


    Second Lieutenant(Silver Bar) / Ensign(Silver Bar): 1 Company(4 Platoons) / Light/Heavy Corvette
    Notable Individuals:
    Second Lieutenant-
    Ensign- None


    Master Sergeant: 1 Platoon(5 squads)
    Notable Individuals:
    None


    Staff Sergeant: 1 Squad(4 Fireteams)
    Notable Individuals:
    None


    Sergeant: 1 Fireteam(5 Soldiers)


    Strike Units(Air/space)

    StriUnSuCom(Strike Unit Superior Command - S.U.S.C.): All strike units for All fleets and planetary Commands(Commanded by a SupCom from Naval High Command)

    Local Strike Unit Command: 1-3 per Fleet/Ground Command[3 for CEFs or Ground Command 1 or 2 for fleet], Command all Strike Craft(Fighters, Bombers, Gunships, etc) [50 wings per SSC]

    General: 1 Wing (4+ Groups)
    Notable Individuals:
    None


    Colonel: 1 Group(4+ Squadrons)
    Notable Individuals:
    None


    Major: 1 Squadron(at least 10 Strike craft)
    Notable Individuals:
    None


    Flight Commander(Captain): 1 Flight(2+ Airmen)
    Notable Individuals:
    None


    Up to Lieutenant: Airman(Single Unit, can be in any unit type)
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    Post by Comrade Greiv Sun Jul 01, 2012 12:52 am

    Extra information:

    Timing Conventions:
    To Personnel and civilians under True Sith Empire's control follow three different timing styles:

    Convention 1 - Imperial Time
    -- Timing system based off of the Capital's, Nar Shaluka's, day cycle of 28 hours and year cycle of 420 days. This is used only during correspondence between worlds in TSE control to allow for an easier way for corporate and personal reasons among the empire's worlds.

    Convention 2 - Standard Time
    -- Timing system that varies from world to world based on their own day and year cycles.

    Convention 3 - Military Time
    -- Timing system based on a 24-hour day starting with 00:00 at midnight and goes to 23:59 before cycling. This was created to more easily allow for the military to operate on timing when deployed on various worlds.


    Dates:
    The system for dating accounts for multiple different things; it is formatted as such: PMonth/PDay/PYear-[IMonth|IYear]

    These stand for:
    PMonth- A planet's Month
    PDay- A planet's Day
    PYear- A planet's Year
    IMonth- Imperial Month(Nar Shaluka Month - 14 months)
    IYear- Imperial Year(Nar Shaluka Year[Since foundation of Empire])

    For Example Today's date(At Time of post and in TSE Year) in this convention: 6/30/2184-[6|20]
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