First quest character sheets
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First quest character sheets
just so I have your char info, you can't upload these as pictures that you scanned they have to be in text so that you can edit them.
Don't post them in this thread, post them in the game topics thread titled "your char's name"
btw: this guy is who Angus in Ex Nihilo is based on
Format example:
Name: Angus Vargas
Treasure:
CP:0
SP:0
GP:35203
PP:405
AD:0
General stats:
Ability Scores:
Feats:
Equipped items:
Inventory:
Familiars:
Spells:
Don't post them in this thread, post them in the game topics thread titled "your char's name"
btw: this guy is who Angus in Ex Nihilo is based on
Format example:
Name: Angus Vargas
Treasure:
CP:0
SP:0
GP:35203
PP:405
AD:0
General stats:
- Code:
Level: 14
Race: Elf
Class: Mage
Experience: 148,985
Health Points: 91/91
Healing Surges: 6/6 (22)
Armour Class: 22
Initiative: +7
Paragon Path: Scholar (if any)
Epic Destiny: (if any)
Age: 227
Gender: Male
Height: 6'11"
Weight: 176
Alignment:Chaotic/good
Build: Svelte
Languages: Common, Elf, Gnoll, Hobgoblin, Dwarf
Ability Scores:
- Code:
Intelligence: 20 +5
Strength: 17 +3
Dexterity: 17+3
Wisdom: 14+2
Charisma: 12+1
Constitution: 16+3
Feats:
- Code:
Dual Spell: Cast 2 spells simultaneously
Two Weapon Fighting: +2dmg while wielding 2 weapons
Equipped items:
- Code:
Plate Mail: +6AC
Amulet of Fire: +2 Charisma, +3 to hit
Holy Symbol
Ring of Vitality: +2 Base HP
Wind Stone: +2 intelligence, +2 dexterity
Fire Stone: +3 attack dmg, +1 Strength
Dwarven Mithril Longsword: 1d10+3
Sword: 1d8
Inventory:
- Code:
7 antidotes
6 charred rat skeletons
8 days of food
3 dwarven axes
1 enchanted sword finder 4000
1 fire spellbook
50 feet of rope
3 frozen desecrated zombified dwarf beards
17 frozen rat skeletons
2 giant spider poison sacs
3 haste potions
6 healing potions
17 vials of holy water
1 ice spellbook
1 intermediate mage survival guide
1 piece of kentucky fried parrot
1 kobold corpse
1 small bone pile
1 sword with 1 gem
1 sword with 2 gems
1 sword with aura
1 "The Collar"
3 bushels of wolfsbane
Familiars:
- Code:
Sploder:
level 1 guinea pig
male
Gunpowder:
level 1 Bundragon
produces gunpowder, enough to use to make bullets
male
Daisy:
level 1 Guinea pig
female
Spells:
- Code:
[b]Encounter spells:[/b]
Finger of death:
kills 1 subject, unless it saves against dragon breath, then it only takes 3d6 dmg
Fire plume:
does 2d6 dmg
Locate Kobold Corpse:
locate a kobold corpse no matter where it is
Mage Hand:
does int dmg, move objects around with your mind
Meteor Swarm:
four exploding meteors, each dealing 6d6 dmg, each meteor can hit a seperate target or all concentrate on a single target.
Acid Arrow:
3d8+int
Defensive Stance:
level 1
Fire wall:
10d6+int to anything near it for 3 turns
Fireball:
10d6+int
Icy rays:
1d10+int
Invisibility:
become invisible until you attack
Magic missile:
8d4+int
power word kill:
does 100 dmg to any one target
Spider blast:
3d8+1/2int
Time stop:
move and attack freely for 1d4+1 turns
True Ressurection:
resurrect one corpse back to full health, must know the dead party's name
Vital Strike:
level 3
Daily:
Banana Spell:
summons 1 banana that heals 2d4HP
Epic Trick:
restore all stats to maximum upon death
Peach Spell:
summons 1 peach that heals 2d4HP
Pineapple spell:
summons 1 pineapple that heals 2d4HP
Last edited by Angusm3 on Tue Oct 04, 2011 4:56 pm; edited 2 times in total
Re: First quest character sheets
Name: Masayoshi tsubasa(changed the name, the other one sounded suggestive)
Class: swordsman
level: 2
experience: 1000
gold pieces: 5000
stats:
hp: 37/37
Str: 14
Dex: 16
Con: 16
Int: 12
Wis: 16
Cha: 15
Skills:
Acroatics, athletics, diplomacy, intimidate
class features:
Dexterous Attacks
Your basic melee attacks use a Dexterity check instead of a Strength check.
Recovery Strike Swordsman Class Feature
You hop up from the ground and make an attack against the enemy who knocked you down.
Encounter Martial, Weapon
Immediate Interrupt Melee Weapon
Trigger: You are knocked prone by a creature.
Requirement: You must be wielding a sword.
Target: The creature who knocked you prone.
Attack: Dexterity Vs. AC
Hit: 1[W] damage. You are no longer prone.
Miss: You are no longer prone.
Feat: draconic heritage
Draconic Heritage [Lineage]
Prerequisite: Living humanoid race
Benefit: You gain the Dragon Breath attack power and resist 5 ice.
Power: dragon's breath
Powers:
Dragon Breath Feat Power
You call on your dragon ancestors to unleash a torrent of energy.
Daily Cold
Standard Action Close Blast 3
Target: Creatures in blast
Attack: Dexterity Vs. Reflex
Hit: 2d4 + Dexterity modifier Cold damage.
Blade Shield Swordsman Utility 2
You make a block with your sword to save your ally.
At-Will Martial
Immediate Reaction Melee Weapon
Trigger: An enemy makes a melee attack against an adjacent ally.
Effect: You shift the aforementioned ally 1 square away from the enemy, and you shift into their former space. The enemy rolls his attack against you instead of your ally. You gain a bonus to the defense affected by the enemy's attack equal to your strength modifier.
Whistling Slash Swordsman Attack 1
You swing your sword fast enough that it whistles while moving through the air.
Encounter Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a short sword, long sword, bastard sword, great sword, or falchion.
Target: One creature.
Attack: Dex Vs. AC
Hit: 1[W] damage as though it was a critical hit. You take a -2 penalty to your next Stealth check.
Miss: You take a -2 penalty to your next Stealth check.
It's not Luck Swordsman Attack 1
Your attack is quick and precise, dazing your opponent.
Daily Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a short sword, long sword, bastard sword, great sword, or falchion
Target: One creature.
Attack: Dexterity Vs. AC
Hit: 2[W] + Dexterity modifier damage. Target is dazed. (save ends)
Miss: 2[W] damage.
Careful Strike Swordsman Attack 1
You take a moment to line up your attack and then strike with amazing accuracy.
At-Will Martial, Weapon
Standard Action Melee Weapon
Target: One creature.
Attack: Dex+2 Vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Equipped weapon: Sword of D'og: 3D10+5
items:
Sword of D'og: 3d10+5
by the way, I assume we'll be using 4E rules, no?
Class: swordsman
level: 2
experience: 1000
gold pieces: 5000
stats:
hp: 37/37
Str: 14
Dex: 16
Con: 16
Int: 12
Wis: 16
Cha: 15
Skills:
Acroatics, athletics, diplomacy, intimidate
class features:
Dexterous Attacks
Your basic melee attacks use a Dexterity check instead of a Strength check.
Recovery Strike Swordsman Class Feature
You hop up from the ground and make an attack against the enemy who knocked you down.
Encounter Martial, Weapon
Immediate Interrupt Melee Weapon
Trigger: You are knocked prone by a creature.
Requirement: You must be wielding a sword.
Target: The creature who knocked you prone.
Attack: Dexterity Vs. AC
Hit: 1[W] damage. You are no longer prone.
Miss: You are no longer prone.
Feat: draconic heritage
Draconic Heritage [Lineage]
Prerequisite: Living humanoid race
Benefit: You gain the Dragon Breath attack power and resist 5 ice.
Power: dragon's breath
Powers:
Dragon Breath Feat Power
You call on your dragon ancestors to unleash a torrent of energy.
Daily Cold
Standard Action Close Blast 3
Target: Creatures in blast
Attack: Dexterity Vs. Reflex
Hit: 2d4 + Dexterity modifier Cold damage.
Blade Shield Swordsman Utility 2
You make a block with your sword to save your ally.
At-Will Martial
Immediate Reaction Melee Weapon
Trigger: An enemy makes a melee attack against an adjacent ally.
Effect: You shift the aforementioned ally 1 square away from the enemy, and you shift into their former space. The enemy rolls his attack against you instead of your ally. You gain a bonus to the defense affected by the enemy's attack equal to your strength modifier.
Whistling Slash Swordsman Attack 1
You swing your sword fast enough that it whistles while moving through the air.
Encounter Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a short sword, long sword, bastard sword, great sword, or falchion.
Target: One creature.
Attack: Dex Vs. AC
Hit: 1[W] damage as though it was a critical hit. You take a -2 penalty to your next Stealth check.
Miss: You take a -2 penalty to your next Stealth check.
It's not Luck Swordsman Attack 1
Your attack is quick and precise, dazing your opponent.
Daily Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a short sword, long sword, bastard sword, great sword, or falchion
Target: One creature.
Attack: Dexterity Vs. AC
Hit: 2[W] + Dexterity modifier damage. Target is dazed. (save ends)
Miss: 2[W] damage.
Careful Strike Swordsman Attack 1
You take a moment to line up your attack and then strike with amazing accuracy.
At-Will Martial, Weapon
Standard Action Melee Weapon
Target: One creature.
Attack: Dex+2 Vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Equipped weapon: Sword of D'og: 3D10+5
items:
Sword of D'og: 3d10+5
by the way, I assume we'll be using 4E rules, no?
Last edited by agentaaa on Sat Oct 01, 2011 6:59 am; edited 1 time in total (Reason for editing : forgot skills)
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