Final Exodus: Dark Reality
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Rule modification: Skill replacement

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Post by agentaaa Wed Dec 14, 2011 8:52 am

Just to point it out before continuing, the updated magic missile does 2 + INT modifier damage in 4e, as an automatic hit. This means that, yes, Angus can spam 10 damage attacks as a wizard. I'm currently quoting the July update of WOTC, but though I've found about 10 different sites referencing it, I can't find a comprehensive stat sheet for the new MM, so anyone who can and sends it to me to put on here gets a free 2000 EXP and a special item.
Secondly. I noticed that the amount of powers one has comes to a sudden stop very quickly in the game, as, paragon and epic destiny aside, one is asked to replace powers rather than add them. I see this as rather unfair to the arcane classes in the game, so I'm making a vote to see who'd prefer to just "gain" rather than "replace" powers at those levels.
anyone on here is welcome to vote
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Post by Angusm3 Wed Dec 14, 2011 9:54 am

well I do get a lot of powers from the campaign, I think it would be fair if everyone replaced or if everyone kept gaining but not one for one class and another for mages
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Post by agentaaa Thu Dec 15, 2011 6:31 am

ohhh, that's not what I meant. I meant everybody gets to gain rather than replace powers. Otherwise, even with our nifty weapons it'd be OP. no worries Smile
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Post by agentaaa Thu Dec 15, 2011 1:30 pm

Alright, nobody's complaining, so it is done! From here on out, when anyone's asked to "replace" an attack or utility power as a result of a level up, treat it as "gain an attack or utility power."
And everyone who didn't vote don't get's to complain.
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Post by Nut_Column Thu Dec 15, 2011 2:04 pm

I'm pretty sure that's what I've been doing anyway.
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