Kiltara
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Kiltara
Name: Kiltara
Class: 4th
Atmosphere: Breathable
Climate: N/A
Terrain Type: Cityscape
Native Species: Humans
Affiliation: Aeon, Exitius
Government: Arcturus Protectorate / The Dread Horde
Places of Interest:
The homeworld of the human population, to which is prevalent all over the universe, the world of Kiltara is a massive cityscape, yes, but lacks all form of glory, as massive portions of the world have been reduced to rubble and ruins. A testament to the massive war that has plagued Avalon for centuries upon centuries. The planet has long been contested, but now only two opponents remain, Aeon and Exitus.
There are four notable locations on the world of Kiltara. Firstly, the city of Machina is the only surviving portion of the massive city scape, being controlled by Aeon. The only other portion of the cityscape that continues to exist is a lone mountain, untouched by the war and the expansion of industry. Inside it are the Halls of Faith, which is basically a huge series of monuments to heroes long since gone. The fortress of Minerva, at the gates of the city of Machina, provide excellent protection and a training ground in many ways. In reverse, the fortress of Malum provides the ultimate offensive capabilities, as Exitius harvests the haunted grounds of the massive cityscape surrounding Machina and Minerva.
Class: 4th
Atmosphere: Breathable
Climate: N/A
Terrain Type: Cityscape
Native Species: Humans
Affiliation: Aeon, Exitius
Government: Arcturus Protectorate / The Dread Horde
Places of Interest:
- Machina
- Halls of Faith
- Minerva
- Malum
The homeworld of the human population, to which is prevalent all over the universe, the world of Kiltara is a massive cityscape, yes, but lacks all form of glory, as massive portions of the world have been reduced to rubble and ruins. A testament to the massive war that has plagued Avalon for centuries upon centuries. The planet has long been contested, but now only two opponents remain, Aeon and Exitus.
There are four notable locations on the world of Kiltara. Firstly, the city of Machina is the only surviving portion of the massive city scape, being controlled by Aeon. The only other portion of the cityscape that continues to exist is a lone mountain, untouched by the war and the expansion of industry. Inside it are the Halls of Faith, which is basically a huge series of monuments to heroes long since gone. The fortress of Minerva, at the gates of the city of Machina, provide excellent protection and a training ground in many ways. In reverse, the fortress of Malum provides the ultimate offensive capabilities, as Exitius harvests the haunted grounds of the massive cityscape surrounding Machina and Minerva.
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