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Warring RPG/Forum Wars/Whatever you call it: Discusion

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me naam is m
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Post by Quantum Rain Thu Jan 01, 2009 8:51 am

First topic message reminder :

Well, I figured to give you guys the choice of what the rpg should be like...rules and all.


Last edited by Quantum Rain on Sat Jan 03, 2009 6:20 am; edited 1 time in total
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Post by Link the hero of time Thu Jan 22, 2009 8:12 pm

yay!


ok tomarrow ill work out a tech tree after work
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Post by mr33mean Thu Jan 22, 2009 8:19 pm

So when do you want it for
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Post by Quantum Rain Thu Jan 22, 2009 8:19 pm

when you can or do finish it.
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Post by Link the hero of time Thu Jan 22, 2009 8:20 pm

let's go for tommarow night


btw you may want to make a seperate board for this for when markets start get going and other such things,

also mods will need to watch this alot
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Post by mr33mean Thu Jan 22, 2009 8:21 pm

k no problem
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Post by Quantum Rain Thu Jan 22, 2009 8:25 pm

Thanks guys.
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Post by Link the hero of time Thu Jan 22, 2009 8:26 pm

after i finish this patch on my ghillie suit im gonna get some sleep,


i has work in 10 hours so 8 hours of sleep should work for me

ill make it when i gets home from work
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Post by me naam is m Thu Jan 22, 2009 11:42 pm

[insulting rant]

OMG. did ANYONE read ANYTHING?

A. Link. WHO are you?
B. numbers, numbers, numbers! what, are you all some kind of maths geeks or something? RPGing is like writing a kind of multiplayer fanfic, not multiplying, substracting and dividing numbers!
C. why start at 150 when you can start at 1?
D. Link. could you at least try to put your posts through a spelling checker? you're worse than jtull!
E. stop talking. start playing. screw this, here it's tomorrow night now.

[/insulting rant]
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Post by Link the hero of time Fri Jan 23, 2009 4:43 am

A. Link. WHO are you?
B.
numbers, numbers, numbers! what, are you all some kind of maths geeks
or something? RPGing is like writing a kind of multiplayer fanfic, not
multiplying, substracting and dividing numbers!
C. why start at 150 when you can start at 1?
D. Link. could you at least try to put your posts through a spelling checker? you're worse than jtull!
E. stop talking. start playing. screw this, here it's tomorrow night now.


A. Trebor the armbreaker
B. without some form of formula this would get chaotic fast
C. Good question
D. Heck no
E. we can by tonight possibly
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Post by me naam is m Fri Jan 23, 2009 7:02 am

A. ah well, as for your identity, i guess it's okay then.
B. well, you might want to take in consideration that not everybody would want to be bothered to use said formula.
E. you know, i think we should just start, make up a name for the universe or something.
...or use the Valhalla Universe
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Post by mr33mean Fri Jan 23, 2009 8:12 am

Or we could do both....
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Post by Link the hero of time Fri Jan 23, 2009 12:44 pm

begining work on the tech tree
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Post by mr33mean Fri Jan 23, 2009 4:09 pm

Propulsion:
rocket thrust(max speed 1000kmph)(starter no requirments)
Impulse drive(req. 2 standard drive reaserch, 1 warp drive reaserch, 2 navagtional sheilds, 2 energy)
Warp(req. 3 warp drive reaserch, 1 Advance ship designs, 1 Advance navagational computers, 5 energy)
Hyperwarp(req.10 warp drive reaserch, 4 Advance ship designs, 2 Advance navagational computers, 7 energy)
Transwarp(req.15 warp drive reaserch, 9 Advance ship designs, 4 Advance navagational computers, 10 energy)
Artifical wormholes(req.20 warp drive reaserch, 15 advance ship designs, 7 Advance navagational computers, 19 energy)
Sheilds:
Navagtional sheilds
Basic sheilds( req. 3 sheild, 4 energy)
Advance sheilds(req. 6 sheild, 9 energy)
Cloak(req. 12 sheild, 13 energy)
Mulitphasic sheilds(req. 16 sheilds, 23 energy)
Weapons:
Lasers( 2 energy)
Phasers(3 advance weapons technology, 5 energy)
photon torpedoes( 6 advance weapons technology, 9 energy)
Transphasic torpedoes( 13 advance weapons technology, 14 energy)
Armour:
Basic armour
Angled armour(req. 4 armour reaserch)
that stuff from voyager forgot name(req.18 armour Reaserch, 17 energy)
Ship designs:
Probe(starter)
Scout(starter)
corvette(1 Advance ship designs, 2 warp drive, 3 sheild, 1 armour, 2 energy)
Battleship(3 Advance ship designs, 3 warp drive, 5 sheild, 4 armour, 4 energy, 3 advance weapons design)
Advance scout(3 Advance ship designs, 8 warp drive, 3 sheild, 2 armour, 4 energy, 1 advance weapons design)
Dreadnought(5 Advance ship designs, 5 warpdrive, 9 sheilds, 10 armour, 12 energy, 8 advance weapons designs)
Capital ships(10 Advance ship designs, 12 warp drive, 15 sheilds, 18 armour, 20 energy, 15 advance weapons)
Satelites:
Basic(starter)
Colony(5 energy, 1 advance ship design)
Military(8 energy, 3 advance ship design, 3 advances weapon designs, 3 sheilds, 2 armour)
Huge(25 energy, 18 advance ship design, 19 advance weapon designs, 19 sheilds, 20 armour)
Shipyards:
Corvete(2 ship yard design[each one needs energy reaserch 1.5 times the ship yard design tech])
Scouts(3 ship yard design[above basic scout shipyard])
Battleship(6 ship yard design)
Dreadnought(12 shipyard design)
Capital ships(20 ship yard design)
Sensors(not needed for any ship but will just increase distance scan able by more etc.):
Basic(starter)
short range(3 sensor[needs same energy as sensor reaserch])
longrange(6 sensor)
advance(13 sensor)
Trans dimensional(30 sensor)
Colonization:
once we decide on what it will be like for certain enviroments i will do this one\


Last edited by mr33mean on Fri Jan 23, 2009 9:13 pm; edited 2 times in total
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Post by mr33mean Fri Jan 23, 2009 4:10 pm

Not done just taking a break
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Post by Quantum Rain Fri Jan 23, 2009 4:16 pm

you could just PM me you know...
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Post by mr33mean Fri Jan 23, 2009 4:28 pm

nah it for everyone so people don't say you missed this and that etc.
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Post by Link the hero of time Fri Jan 23, 2009 4:34 pm

i have a general idea for a tech tree but it's complex and im no good at describing it...
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Post by me naam is m Fri Jan 23, 2009 11:06 pm

mr33mean wrote:Hyperwarp(req.10 warp drive reaserch, 4 Advance ship designs, 2 Advance navagational computers, 7 energy)

Transwarp(req.15 warp drive reaserch, 9 Advance ship designs, 4 Advance navagational computers, 10 energy)

Artifical wormholes(req.20 warp drive reaserch, 15 advance ship designs, 7 Advance navagational computers, 19 energy)

me naam is m wrote:hmm, might rephrase that to 'warp 15 (TOS scale) or equivalent'. outlawing transwarp.

warp 15 = 15^3 = 3375 c, or 3375 times the speed of light. that means you can reach alpha centauri, the closest star to us, in about 41 hours and 30 minutes...

mr33mean wrote:other ludicrous numbers and way to specific specifications.
dude... don't go specifying that stuff so hard, it takes the fun out! personally i'd just do something like this:

Beam Weapons: (lvl number) (random name)

Kinetic weapons: (lvl number) (random name)

Shields: (lvl number) (random name)

Colonisation: requires certain number of people and money, depending on planet environment

Ship classes: (Fighter, Cruiser, Battleship, Flagship, Generic ship M1, generic ship M2, generic ship M3, Carrier.)
Ship performance, crew, weapons, speed etc is only based on size and power output

Station Classes: (Defence platform, Shipyard M1, Shipyard M2, Military Station, Comand center, Generic station M1, Generic station M2)
Station crew, weapons, etc is only based on size and power output

and as for tech tree:
LEAVE IT ALONE!!! (with triple exlamation mark, Capitals, Bold etc)
just have a number. that's it.
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Post by Link the hero of time Sat Jan 24, 2009 3:48 pm

or we can just start platying and the chosen mods get pm's involving tech requests ect...
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Post by Quantum Rain Sat Jan 24, 2009 4:55 pm

Okay, hold on here.....ship classes should be kept simple, I.E. Fighter/Bomber, Corvette, Frigate, etc. Keep it simple. Tech will need to be discussed further. Colonization is a bit stechty, though, it would be similiar to claiming it, basicly, a fleet sent to such and such, or such and such joins you.
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Post by Link the hero of time Sat Jan 24, 2009 5:03 pm

basic ship classes and basic ship vs ship veunerabilities IE

Fighter < Corvette
Fighter > Bomber


but numbers need to be inclused like

"i send 300 bombers to attack a squad of fighters" the bombers would likely win
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Post by mr33mean Sun Jan 25, 2009 11:15 am

So i shouldn't bother finishing the tech tree
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Post by Link the hero of time Sun Jan 25, 2009 5:20 pm

it looks that way, for now at least.

i suggested to rain that

we all get our own starting planets 3 or 5 each
a custom race ( if we want)
we each make our own tech that can not be uber or super sept for super weapons
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Post by Quantum Rain Sat Jan 31, 2009 5:18 pm

That sounds like a sound suggestion.
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Post by Quantum Rain Wed Feb 18, 2009 6:46 pm

I'm tired of Forum Wars like RPG, let's make our own completely.
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