SCARE (Mutated Reality)? scripts list
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SCARE (Mutated Reality)? scripts list
this isn't a contest, if you want a script in the game just write your idea and/or some pseudocode to explain it, and I'll add it to the list. This is more for me to keep my ideas on the web than request them from you guys who have already given me so much so don't feel obligated to post in the least
Notes to self:
1)improved light flickering
2)sequential lights
3)working non-linear levels
Notes to self:
1)improved light flickering
2)sequential lights
3)working non-linear levels
Re: SCARE (Mutated Reality)? scripts list
Well, I never thought I'd see the day where this site made it BETTER for other people
mostly, it just wastes their time and disconnects them from their friends in real life, as far as I've seen, but eh, I guess one shouldn't look a gift horse in the mouth.
mostly, it just wastes their time and disconnects them from their friends in real life, as far as I've seen, but eh, I guess one shouldn't look a gift horse in the mouth.
Re: SCARE (Mutated Reality)? scripts list
make a target reticule that changes when pickobject=1 on enemies and supplies like weaps/ammo
Re: SCARE (Mutated Reality)? scripts list
so you want 2 sets of hp basically? I'll see what I can do
Also, for those of you wishing to squeeze a bit more quality out of the levels, open up the setup.ini and add this in somewhere:
width=1280
height=1024
(unless your monitor can't handle 1280x1024)
Also, for those of you wishing to squeeze a bit more quality out of the levels, open up the setup.ini and add this in somewhere:
width=1280
height=1024
(unless your monitor can't handle 1280x1024)
Re: SCARE (Mutated Reality)? scripts list
hmmm... Auto-reload.
As in
(If player is out of ammo - don't make him press the button in a panic situation and just reload for him already.)
As in
(If player is out of ammo - don't make him press the button in a panic situation and just reload for him already.)
Re: SCARE (Mutated Reality)? scripts list
sorry but that's... Autoreload makes it slightly unrealistic on the level that I want it to be normal-ish on
*edit*
Okay, I'll make a seperate release called "even less realism" that'll have stuff like auto-reload in it and stuff
*edit*
Okay, I'll make a seperate release called "even less realism" that'll have stuff like auto-reload in it and stuff
Re: SCARE (Mutated Reality)? scripts list
...Your character reloading when he's out of ammo is unrealistic?
...Okay then...
...Okay then...
Re: SCARE (Mutated Reality)? scripts list
I've always thought of it like this: When you're out of ammo you think "OH CRAP RELOAD!" not "am I done reloading yet?"
Re: SCARE (Mutated Reality)? scripts list
nonetheless, convenience IS important. also, I hate having that detract from my focus. gets in the way of the simple task of killing the creature in front of me. Besides, if you want to talk about realism, I'll point out that nearly all firing can be done while moving, an ordinarily impossible task to do accurately,, not to mention the fact that all the projectile weapons in that game should be physically capable of taking out those opponents in one or two hits... not to mention that you yourself shouldn't be capable of A. taking that many hits and B. do so without flinching.
And I haven't even started on the fact that one is physically threatened by creatures which have both the same intelligence and physical ability/strength of a drunk man.
anyways, main point being, auto-reload isn't that big of a change, since it makes sense it would become "automatic" after a while, and it allows me to focus on the game rather than hitting the same [censored] button every 3 seconds.
And I haven't even started on the fact that one is physically threatened by creatures which have both the same intelligence and physical ability/strength of a drunk man.
anyways, main point being, auto-reload isn't that big of a change, since it makes sense it would become "automatic" after a while, and it allows me to focus on the game rather than hitting the same [censored] button every 3 seconds.
Re: SCARE (Mutated Reality)? scripts list
Note To Self
;Auto Reload Script
:state=0:dimvar=autoreload
:scancodekeypressed=54:setvar=autoreload 1
:scancodekeypressed=53:setvar=autoreload 0
:varless=$CA 1,varequal=autoreload 1:reloadweapon
Basically, if you press Rshift it will set autoreload to 1 and if you press / it will set autoreload to 0. I have not tested this yet though.
You might be able to put this into a script somewhere if you have some time to find a script that's always running (go to languagebank/gamebank/mygame.fpi or something but I've never needed to edit it after a build), or you could just wait for me to get home and add it to the global scripts.
;Auto Reload Script
:state=0:dimvar=autoreload
:scancodekeypressed=54:setvar=autoreload 1
:scancodekeypressed=53:setvar=autoreload 0
:varless=$CA 1,varequal=autoreload 1:reloadweapon
Basically, if you press Rshift it will set autoreload to 1 and if you press / it will set autoreload to 0. I have not tested this yet though.
You might be able to put this into a script somewhere if you have some time to find a script that's always running (go to languagebank/gamebank/mygame.fpi or something but I've never needed to edit it after a build), or you could just wait for me to get home and add it to the global scripts.
Re: SCARE (Mutated Reality)? scripts list
weapon jamming, weapon degradation random after 3 mags, plrisreloading is command? hasweapon is action or question
Re: SCARE (Mutated Reality)? scripts list
set player jump height lower, make player jump faster
add door breakdown
add door breakdown
Re: SCARE (Mutated Reality)? scripts list
add a somersault command!
and a Wintersault command!
and an autumnsault- ok, so just the somersault command
...And also add the ability to use remote cameras, or something like that, to look around corners and stuff.
and a Wintersault command!
and an autumnsault- ok, so just the somersault command
...And also add the ability to use remote cameras, or something like that, to look around corners and stuff.
Re: SCARE (Mutated Reality)? scripts list
somersaults - possible but difficult and very time consuming
remote cameras - possible and easy
peeking - already implemented but disabled, you want peeking?
remote cameras - possible and easy
peeking - already implemented but disabled, you want peeking?
Re: SCARE (Mutated Reality)? scripts list
add allies if not already.
personally I don't know why we need cameras and stuff I mean they are just zombies and nightmare creatures.
also implementing a nice food system or something where you have to eat to heal or to gain a food bar or something, I think that would be a good idea.
personally I don't know why we need cameras and stuff I mean they are just zombies and nightmare creatures.
also implementing a nice food system or something where you have to eat to heal or to gain a food bar or something, I think that would be a good idea.
devilwriter- Observer
- Number of posts : 17
Age : 28
Reputation : 1
Registration date : 2011-12-07
Re: SCARE (Mutated Reality)? scripts list
-I've had allies forever, they're just not in any demos I know of
(but yes before "forever" they were tough as hell to script)
-remote cameras are just tv's that you can watch to see what's going on in another part of the map, they're not these call of duty things that fly around and stuff.
-I was JUST thinking about that while this page was loading, wierd, then again, I was also thinking about how I would go about writing a human sim program that handles everything about a person on the molecular level...
(but yes before "forever" they were tough as hell to script)
-remote cameras are just tv's that you can watch to see what's going on in another part of the map, they're not these call of duty things that fly around and stuff.
-I was JUST thinking about that while this page was loading, wierd, then again, I was also thinking about how I would go about writing a human sim program that handles everything about a person on the molecular level...
Re: SCARE (Mutated Reality)? scripts list
hmm seems complicated.
maybe a new a couple levels that explain the history of mutated reality (again if you haven't already thought of and/or done/started on this)
maybe a new a couple levels that explain the history of mutated reality (again if you haven't already thought of and/or done/started on this)
devilwriter- Observer
- Number of posts : 17
Age : 28
Reputation : 1
Registration date : 2011-12-07
Re: SCARE (Mutated Reality)? scripts list
Food? In MY FPS Game? THIS ISN'T MINECRAFT!
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE (Mutated Reality)? scripts list
or is it? DUH DUH DUHHHHHHH!
devilwriter- Observer
- Number of posts : 17
Age : 28
Reputation : 1
Registration date : 2011-12-07
Re: SCARE (Mutated Reality)? scripts list
the history of Mutated reality eh?
hmm, okay I'll post some of the pre-alpha pre-edit pre-levels
hmm, okay I'll post some of the pre-alpha pre-edit pre-levels
Re: SCARE (Mutated Reality)? scripts list
no i mean like levels that show mutated reality and how it became full of zombies and mutants and nightmares, maybe like a rift from hell opened up or something.
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
Re: SCARE (Mutated Reality)? scripts list
I'm pretty sure that your pre-alpha pre-edit pre-levels weren't very good, and would most likely consist of random entities on a flat... ground? Surface?
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE (Mutated Reality)? scripts list
That will be part of the prologue before the nightmare level. They're under construction
now about those pre everything levels...
I'm so uploading those...
now about those pre everything levels...
I'm so uploading those...
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