Final Exodus: Dark Reality
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SCARE (Mutated Reality)? scripts list

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Post by Angusm3 Thu Sep 15, 2011 3:03 pm

this isn't a contest, if you want a script in the game just write your idea and/or some pseudocode to explain it, and I'll add it to the list. This is more for me to keep my ideas on the web than request them from you guys who have already given me so much so don't feel obligated to post in the least

Notes to self:
1)improved light flickering
2)sequential lights
3)working non-linear levels
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Post by Angusm3 Fri Sep 16, 2011 9:50 am

Note to self: overlay grunge textures
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Post by agentaaa Fri Sep 16, 2011 12:12 pm

Well, I never thought I'd see the day where this site made it BETTER for other people
mostly, it just wastes their time and disconnects them from their friends in real life, as far as I've seen, but eh, I guess one shouldn't look a gift horse in the mouth.
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Post by Angusm3 Thu Sep 22, 2011 4:44 pm

make a target reticule that changes when pickobject=1 on enemies and supplies like weaps/ammo
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Post by agentaaa Thu Sep 22, 2011 5:07 pm

Rechargeable shields?
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Post by Angusm3 Fri Sep 23, 2011 1:09 am

so you want 2 sets of hp basically? I'll see what I can do

Also, for those of you wishing to squeeze a bit more quality out of the levels, open up the setup.ini and add this in somewhere:

width=1280
height=1024

(unless your monitor can't handle 1280x1024)
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Post by agentaaa Fri Sep 23, 2011 5:29 am

hmmm... Auto-reload.
As in
(If player is out of ammo - don't make him press the button in a panic situation and just reload for him already.)
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Post by Angusm3 Fri Sep 23, 2011 10:14 am

sorry but that's... Autoreload makes it slightly unrealistic on the level that I want it to be normal-ish on

*edit*
Okay, I'll make a seperate release called "even less realism" that'll have stuff like auto-reload in it and stuff
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Post by agentaaa Fri Sep 23, 2011 1:12 pm

...Your character reloading when he's out of ammo is unrealistic?
...Okay then...
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Post by Angusm3 Fri Sep 23, 2011 4:32 pm

I've always thought of it like this: When you're out of ammo you think "OH CRAP RELOAD!" not "am I done reloading yet?"
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Post by agentaaa Fri Sep 23, 2011 7:13 pm

nonetheless, convenience IS important. also, I hate having that detract from my focus. gets in the way of the simple task of killing the creature in front of me. Besides, if you want to talk about realism, I'll point out that nearly all firing can be done while moving, an ordinarily impossible task to do accurately,, not to mention the fact that all the projectile weapons in that game should be physically capable of taking out those opponents in one or two hits... not to mention that you yourself shouldn't be capable of A. taking that many hits and B. do so without flinching.
And I haven't even started on the fact that one is physically threatened by creatures which have both the same intelligence and physical ability/strength of a drunk man.
anyways, main point being, auto-reload isn't that big of a change, since it makes sense it would become "automatic" after a while, and it allows me to focus on the game rather than hitting the same [censored] button every 3 seconds.
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Post by Angusm3 Sat Sep 24, 2011 5:14 am

Note To Self

;Auto Reload Script
:state=0:dimvar=autoreload
:scancodekeypressed=54:setvar=autoreload 1
:scancodekeypressed=53:setvar=autoreload 0
:varless=$CA 1,varequal=autoreload 1:reloadweapon

Basically, if you press Rshift it will set autoreload to 1 and if you press / it will set autoreload to 0. I have not tested this yet though.

You might be able to put this into a script somewhere if you have some time to find a script that's always running (go to languagebank/gamebank/mygame.fpi or something but I've never needed to edit it after a build), or you could just wait for me to get home and add it to the global scripts.
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Post by Angusm3 Mon Sep 26, 2011 9:01 am

weapon jamming, weapon degradation random after 3 mags, plrisreloading is command? hasweapon is action or question
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Post by Angusm3 Sat Nov 19, 2011 1:51 am

set player jump height lower, make player jump faster
add door breakdown
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Post by agentaaa Sat Nov 19, 2011 7:19 am

add a somersault command!
and a Wintersault command!
and an autumnsault- ok, so just the somersault command
...And also add the ability to use remote cameras, or something like that, to look around corners and stuff.
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Post by Angusm3 Sat Nov 19, 2011 9:53 am

somersaults - possible but difficult and very time consuming

remote cameras - possible and easy

peeking - already implemented but disabled, you want peeking?
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Post by devilwriter Wed Dec 07, 2011 2:29 pm

add allies if not already.

personally I don't know why we need cameras and stuff I mean they are just zombies and nightmare creatures.

also implementing a nice food system or something where you have to eat to heal or to gain a food bar or something, I think that would be a good idea.
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Post by Angusm3 Wed Dec 07, 2011 3:10 pm

-I've had allies forever, they're just not in any demos I know of
(but yes before "forever" they were tough as hell to script)

-remote cameras are just tv's that you can watch to see what's going on in another part of the map, they're not these call of duty things that fly around and stuff.

-I was JUST thinking about that while this page was loading, wierd, then again, I was also thinking about how I would go about writing a human sim program that handles everything about a person on the molecular level...
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Post by devilwriter Wed Dec 07, 2011 3:24 pm

hmm seems complicated.

maybe a new a couple levels that explain the history of mutated reality (again if you haven't already thought of and/or done/started on this)
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Post by Nut_Column Wed Dec 07, 2011 3:32 pm

Food? In MY FPS Game? THIS ISN'T MINECRAFT!
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Post by devilwriter Wed Dec 07, 2011 3:39 pm

or is it? DUH DUH DUHHHHHHH!
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Post by Angusm3 Fri Dec 09, 2011 1:04 pm

the history of Mutated reality eh?

hmm, okay I'll post some of the pre-alpha pre-edit pre-levels
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Post by devilslayer Fri Dec 09, 2011 1:13 pm

no i mean like levels that show mutated reality and how it became full of zombies and mutants and nightmares, maybe like a rift from hell opened up or something.
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Post by Nut_Column Fri Dec 09, 2011 3:01 pm

I'm pretty sure that your pre-alpha pre-edit pre-levels weren't very good, and would most likely consist of random entities on a flat... ground? Surface?
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Post by Angusm3 Fri Dec 09, 2011 3:22 pm

That will be part of the prologue before the nightmare level. They're under construction
now about those pre everything levels...
I'm so uploading those...
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