SCARE level design community project *with real prizes*
5 posters
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SCARE level design community project *with real prizes*
First topic message reminder :
It's over
Prizes:
1)Orange Box
2)Borderlands game of the year edition
3)Medal Of Honour (the new one)
4)Dragon Age: Origins
5)Far Cry 2: Fortunes edition
6)Kane & Lynch + Hitman series bundle
7)Mass Effect 2
8)Battlefield 2 Complete collection
9)Terraria
10)Fallout: New Vegas
11)Space Pirates and Zombies
12)Civilization V Deluxe
13)Deus Ex: Human Revolution
14)Magicka
15)Mirror's Edge
Rating Criteria:
Ratings compound and carry into the future months:
General Idea /5
Description /5
Usability /5
Layout /5
Originality /5
Non-Linear /5
+0.5 rating per extra floor
The person with the most overall points wins the yearly prize
People currently winning:
1st)Quantum_Rain 26.0
2nd)Nut_Column 24.0
3rd)Devilslayer 12.5
4th)Agentaaa 00.0
5th)
August:
Nut_column:
General Idea 4/5
Description 5/5
Usability 5/5
General Idea 4/5
Description 4/5
Usability 2/5
Total:24.0
September:
Quantum_Rain:
General Idea 3/5
Description 4/5
Usability 5/5
Total:12
Quantum Rain#2
General Idea 4/5
Description 5/5
Usability 4/5
+1.0 for extra floors
Total:14
Devilslayer:
General Idea 4/5
Description 4.5/5
Usability 3/5
+1.0 for extra floors
Total:12.5
-------------------------------------------------------------------------------
Maps:
level hub
Nut_Column's map
Quantum's map
It's over
Prizes:
2)Borderlands game of the year edition
3)Medal Of Honour (the new one)
4)Dragon Age: Origins
5)Far Cry 2: Fortunes edition
6)Kane & Lynch + Hitman series bundle
7)Mass Effect 2
8)Battlefield 2 Complete collection
9)Terraria
10)Fallout: New Vegas
11)Space Pirates and Zombies
12)Civilization V Deluxe
13)Deus Ex: Human Revolution
14)Magicka
15)Mirror's Edge
Rating Criteria:
Ratings compound and carry into the future months:
General Idea /5
Description /5
Usability /5
Layout /5
Originality /5
Non-Linear /5
+0.5 rating per extra floor
The person with the most overall points wins the yearly prize
People currently winning:
1st)Quantum_Rain 26.0
2nd)Nut_Column 24.0
3rd)Devilslayer 12.5
4th)Agentaaa 00.0
5th)
August:
Nut_column:
General Idea 4/5
Description 5/5
Usability 5/5
General Idea 4/5
Description 4/5
Usability 2/5
Total:24.0
September:
Quantum_Rain:
General Idea 3/5
Description 4/5
Usability 5/5
Total:12
Quantum Rain#2
General Idea 4/5
Description 5/5
Usability 4/5
+1.0 for extra floors
Total:14
Devilslayer:
General Idea 4/5
Description 4.5/5
Usability 3/5
+1.0 for extra floors
Total:12.5
-------------------------------------------------------------------------------
Maps:
level hub
Nut_Column's map
Quantum's map
Last edited by Angusm3 on Fri Dec 16, 2011 2:21 pm; edited 39 times in total
Re: SCARE level design community project *with real prizes*
Well, get to FINISHING IT! BUDDY!
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE level design community project *with real prizes*
im working on mine, can first and second get prizes 4 and 5 if no one else enters?
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
Re: SCARE level design community project *with real prizes*
ooc: sry bout the double post.
legend:
red people=nightmare creature
blue people=normal zombie
green people=ghoul/ghost
only exception is in part three, the room filled with other "survivors"
footprints=you
http://pl.an/dt1sod
legend:
red people=nightmare creature
blue people=normal zombie
green people=ghoul/ghost
only exception is in part three, the room filled with other "survivors"
footprints=you
http://pl.an/dt1sod
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
Re: SCARE level design community project *with real prizes*
Good Ideas, but it's extremely Linear. It's basically "GO DOWN HALLWAY, GET SCARED! GO DOWN ANOTHER HALLWAY, GET SCARED." There's no room for exploration.
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
Re: SCARE level design community project *with real prizes*
that's actually pretty challenging stuff you thought up. The mirror is currently impossible though because I have no character models and I have no intention of adding them.
everything else will require lots of scripting so that should keep me occupied (after I get home and complete the level hub that is)
oh and, congratulations Nut_column for winning a single game pick for the month of August. Read the top post for the new rules I have decided on
everything else will require lots of scripting so that should keep me occupied (after I get home and complete the level hub that is)
oh and, congratulations Nut_column for winning a single game pick for the month of August. Read the top post for the new rules I have decided on
Re: SCARE level design community project *with real prizes*
I chose DEUS EX: HUMAN REVOLUTION! What? That's not one of the choices? *grumble grumble* I guess I choose... Dragon Age?
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE level design community project *with real prizes*
do i get a game?
suck about the mirror.
suck about the mirror.
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
Re: SCARE level design community project *with real prizes*
NO YOU POSTED AFTER THE END OF THE MONTH! I GET YOUR GAME! YOUR GAME IS FAR CRY 2!
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE level design community project *with real prizes*
why is agent ahead of me?
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
Re: SCARE level design community project *with real prizes*
Because he hasn't updated.
I would put another post saying "Really, you had to make a whole 'nother post saying 'Okay?'" but then I would be a victim of Hypocrisy.
I would put another post saying "Really, you had to make a whole 'nother post saying 'Okay?'" but then I would be a victim of Hypocrisy.
Last edited by Nut_Column on Tue Sep 06, 2011 4:55 pm; edited 3 times in total
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
Re: SCARE level design community project *with real prizes*
Hmmm. I wasn't 100% of what it is you're looking for, so I went generic as to be easily modifiable.
Floorplan 1
Due to text and size limitations, I'll explain some more details...
It should offer a decent ability to explore, while adding in a mini-boss and some possible background to the story if utilized right in my opinion.
Then again, tis a free floor planner, I couldn't really go into too much detail...
I shall see to getting a better floor planner and making a much more detailed, multi-level, and hopefully more capable of larger exploration while setting up the entire aesthetics of the circumstances the main character finds himself in.
Floorplan 1
Due to text and size limitations, I'll explain some more details...
- For the super zombie, have a cutscene introducing him, a chainsaw guy would be cool, but cliched, so some heavy-set zombie would be good.
- For the greenhouse, place the zombies behind the trees, as well as the bodies. Make the player think he's safe when he actually isn't.
- For the first zombie attack, a cutscene would be cool too, but not necessary.
- For loot, ammo, a few guns, and a healthpack would be great...and needed. Higher difficulty = less loot.
- For the second zombie attack, right after it, make the super zombie yell out or something, a small cutscene like that coming from further down the way would be great for aesthetics.
It should offer a decent ability to explore, while adding in a mini-boss and some possible background to the story if utilized right in my opinion.
Then again, tis a free floor planner, I couldn't really go into too much detail...
I shall see to getting a better floor planner and making a much more detailed, multi-level, and hopefully more capable of larger exploration while setting up the entire aesthetics of the circumstances the main character finds himself in.
Re: SCARE level design community project *with real prizes*
Devilslayer is in the lead for this month
Remember, Level scores compound so if you make another map you get another scoreset for more points
Nut_Column is still in the lead overall however
Remember, Level scores compound so if you make another map you get another scoreset for more points
Nut_Column is still in the lead overall however
Last edited by Angusm3 on Thu Sep 08, 2011 2:32 am; edited 1 time in total
Re: SCARE level design community project *with real prizes*
I'll give you my level when you come over already...
Re: SCARE level design community project *with real prizes*
So if nobody posts anything else on this for the month, who would win, me or Devil?
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE level design community project *with real prizes*
Having only used this floor planner recently, I'm not 100% affiliated with the features.
I can say I went over-the-top with the size on the first floor...
http://floorplanner.com/projects/21746243-scare-plan-1/
(Hopefully that link works.) (Don't ever expect me to use grids and exact measurements... I hardly ever do...)
(I say zombies because I am not sure what exact enemies the player may be facing... Regardless, zombies may be replaced with other entities.)
I can say I went over-the-top with the size on the first floor...
http://floorplanner.com/projects/21746243-scare-plan-1/
(Hopefully that link works.) (Don't ever expect me to use grids and exact measurements... I hardly ever do...)
(I say zombies because I am not sure what exact enemies the player may be facing... Regardless, zombies may be replaced with other entities.)
Re: SCARE level design community project *with real prizes*
zombies, are weel, zombies
ghoul are spirits that appear to frighten you randomely
and night mares are powerful enemies
ghoul are spirits that appear to frighten you randomely
and night mares are powerful enemies
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
Re: SCARE level design community project *with real prizes*
Well, now that I know it's actually mutants, (Silly me for not reading...), I'll make sure to include NPC ideas into my maps for additional help.
I will begin working on another map for this reason, and hopefully, it's even better than the last. If not, then I'll try again.
I will begin working on another map for this reason, and hopefully, it's even better than the last. If not, then I'll try again.
Re: SCARE level design community project *with real prizes*
Hey! How Come I don't get extra Points for Multiple Floors? I worked hard on all those floors!
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE level design community project *with real prizes*
ill post a new map soon.
i am having trouble with floor planner though, i cant have more than one project it seems.
i am having trouble with floor planner though, i cant have more than one project it seems.
devilslayer- Lieutenant
- Number of posts : 894
Age : 28
Location : chetwynd B.C.
Reputation : -6
Registration date : 2011-06-15
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