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SCARE level design community project *with real prizes*

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Post by Angusm3 Fri Aug 26, 2011 11:20 am

First topic message reminder :

It's over

Prizes:
1)Orange Box
2)Borderlands game of the year edition
3)Medal Of Honour (the new one)
4)Dragon Age: Origins
5)Far Cry 2: Fortunes edition
6)Kane & Lynch + Hitman series bundle
7)Mass Effect 2
8)Battlefield 2 Complete collection
9)Terraria
10)Fallout: New Vegas
11)Space Pirates and Zombies
12)Civilization V Deluxe
13)Deus Ex: Human Revolution
14)Magicka
15)Mirror's Edge


Rating Criteria:
Ratings compound and carry into the future months:
General Idea /5
Description /5
Usability /5
Layout /5
Originality /5
Non-Linear /5
+0.5 rating per extra floor



The person with the most overall points wins the yearly prize

People currently winning:
1st)Quantum_Rain 26.0
2nd)Nut_Column 24.0
3rd)Devilslayer 12.5
4th)Agentaaa 00.0
5th)

August:
Nut_column:
General Idea 4/5
Description 5/5
Usability 5/5

General Idea 4/5
Description 4/5
Usability 2/5

Total:24.0


September:
Quantum_Rain:
General Idea 3/5
Description 4/5
Usability 5/5
Total:12

Quantum Rain#2
General Idea 4/5
Description 5/5
Usability 4/5
+1.0 for extra floors
Total:14


Devilslayer:
General Idea 4/5
Description 4.5/5
Usability 3/5
+1.0 for extra floors
Total:12.5


-------------------------------------------------------------------------------


Maps:
level hub
Nut_Column's map
Quantum's map


Last edited by Angusm3 on Fri Dec 16, 2011 2:21 pm; edited 39 times in total
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Post by agentaaa Fri Sep 02, 2011 7:00 am

You'd think so, but no.
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Post by Angusm3 Sat Sep 03, 2011 2:24 am

I thought you said you had one already
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Post by agentaaa Sat Sep 03, 2011 3:22 pm

no, I said I'd STARTED one already.
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Post by Nut_Column Sun Sep 04, 2011 4:49 am

Well, get to FINISHING IT! BUDDY!
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Post by devilslayer Sun Sep 04, 2011 4:16 pm

im working on mine, can first and second get prizes 4 and 5 if no one else enters?
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Post by devilslayer Sun Sep 04, 2011 5:22 pm

ooc: sry bout the double post.

legend:
red people=nightmare creature
blue people=normal zombie
green people=ghoul/ghost
only exception is in part three, the room filled with other "survivors"
footprints=you


http://pl.an/dt1sod
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Post by Nut_Column Sun Sep 04, 2011 6:55 pm

Good Ideas, but it's extremely Linear. It's basically "GO DOWN HALLWAY, GET SCARED! GO DOWN ANOTHER HALLWAY, GET SCARED." There's no room for exploration.
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Post by devilslayer Mon Sep 05, 2011 6:56 am

ok thx
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Post by Angusm3 Mon Sep 05, 2011 2:31 pm

that's actually pretty challenging stuff you thought up. The mirror is currently impossible though because I have no character models and I have no intention of adding them.

everything else will require lots of scripting so that should keep me occupied (after I get home and complete the level hub that is)

oh and, congratulations Nut_column for winning a single game pick for the month of August. Read the top post for the new rules I have decided on
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Post by Nut_Column Tue Sep 06, 2011 7:21 am

I chose DEUS EX: HUMAN REVOLUTION! What? That's not one of the choices? *grumble grumble* I guess I choose... Dragon Age?
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Post by devilslayer Tue Sep 06, 2011 8:11 am

do i get a game?

suck about the mirror.
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Post by Nut_Column Tue Sep 06, 2011 9:29 am

NO YOU POSTED AFTER THE END OF THE MONTH! I GET YOUR GAME! YOUR GAME IS FAR CRY 2!
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Post by devilslayer Tue Sep 06, 2011 2:07 pm

why is agent ahead of me?
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Post by Nut_Column Tue Sep 06, 2011 2:47 pm

Because he hasn't updated.

I would put another post saying "Really, you had to make a whole 'nother post saying 'Okay?'" but then I would be a victim of Hypocrisy.


Last edited by Nut_Column on Tue Sep 06, 2011 4:55 pm; edited 3 times in total
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Post by devilslayer Tue Sep 06, 2011 3:44 pm

okay.
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Post by Quantum Rain Wed Sep 07, 2011 6:56 am

Hmmm. I wasn't 100% of what it is you're looking for, so I went generic as to be easily modifiable.

Floorplan 1

Due to text and size limitations, I'll explain some more details...

  • For the super zombie, have a cutscene introducing him, a chainsaw guy would be cool, but cliched, so some heavy-set zombie would be good.
  • For the greenhouse, place the zombies behind the trees, as well as the bodies. Make the player think he's safe when he actually isn't.
  • For the first zombie attack, a cutscene would be cool too, but not necessary.
  • For loot, ammo, a few guns, and a healthpack would be great...and needed. Higher difficulty = less loot.
  • For the second zombie attack, right after it, make the super zombie yell out or something, a small cutscene like that coming from further down the way would be great for aesthetics.


It should offer a decent ability to explore, while adding in a mini-boss and some possible background to the story if utilized right in my opinion.

Then again, tis a free floor planner, I couldn't really go into too much detail...


I shall see to getting a better floor planner and making a much more detailed, multi-level, and hopefully more capable of larger exploration while setting up the entire aesthetics of the circumstances the main character finds himself in.
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Post by Angusm3 Wed Sep 07, 2011 4:13 pm

Devilslayer is in the lead for this month

Remember, Level scores compound so if you make another map you get another scoreset for more points

Nut_Column is still in the lead overall however


Last edited by Angusm3 on Thu Sep 08, 2011 2:32 am; edited 1 time in total
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Post by agentaaa Wed Sep 07, 2011 5:40 pm

I'll give you my level when you come over already...
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Post by Nut_Column Thu Sep 08, 2011 2:47 am

So if nobody posts anything else on this for the month, who would win, me or Devil?
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Post by Quantum Rain Thu Sep 08, 2011 10:55 am

Having only used this floor planner recently, I'm not 100% affiliated with the features.

I can say I went over-the-top with the size on the first floor...

http://floorplanner.com/projects/21746243-scare-plan-1/

(Hopefully that link works.) (Don't ever expect me to use grids and exact measurements... I hardly ever do...)

(I say zombies because I am not sure what exact enemies the player may be facing... Regardless, zombies may be replaced with other entities.)
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Post by devilslayer Thu Sep 08, 2011 11:35 am

zombies, are weel, zombies
ghoul are spirits that appear to frighten you randomely
and night mares are powerful enemies
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Post by Quantum Rain Sat Sep 10, 2011 8:00 am

Well, now that I know it's actually mutants, (Silly me for not reading...), I'll make sure to include NPC ideas into my maps for additional help.

I will begin working on another map for this reason, and hopefully, it's even better than the last. If not, then I'll try again.
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Post by Nut_Column Sat Sep 10, 2011 4:33 pm

Hey! How Come I don't get extra Points for Multiple Floors? I worked hard on all those floors!
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Post by devilslayer Sun Sep 11, 2011 6:53 am

ill post a new map soon.

i am having trouble with floor planner though, i cant have more than one project it seems.
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Post by Angusm3 Tue Sep 20, 2011 9:28 am

check the maps section : )
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