SCARE level design community project *with real prizes*
5 posters
Page 3 of 3
Page 3 of 3 • 1, 2, 3
SCARE level design community project *with real prizes*
First topic message reminder :
It's over
Prizes:
1)Orange Box
2)Borderlands game of the year edition
3)Medal Of Honour (the new one)
4)Dragon Age: Origins
5)Far Cry 2: Fortunes edition
6)Kane & Lynch + Hitman series bundle
7)Mass Effect 2
8)Battlefield 2 Complete collection
9)Terraria
10)Fallout: New Vegas
11)Space Pirates and Zombies
12)Civilization V Deluxe
13)Deus Ex: Human Revolution
14)Magicka
15)Mirror's Edge
Rating Criteria:
Ratings compound and carry into the future months:
General Idea /5
Description /5
Usability /5
Layout /5
Originality /5
Non-Linear /5
+0.5 rating per extra floor
The person with the most overall points wins the yearly prize
People currently winning:
1st)Quantum_Rain 26.0
2nd)Nut_Column 24.0
3rd)Devilslayer 12.5
4th)Agentaaa 00.0
5th)
August:
Nut_column:
General Idea 4/5
Description 5/5
Usability 5/5
General Idea 4/5
Description 4/5
Usability 2/5
Total:24.0
September:
Quantum_Rain:
General Idea 3/5
Description 4/5
Usability 5/5
Total:12
Quantum Rain#2
General Idea 4/5
Description 5/5
Usability 4/5
+1.0 for extra floors
Total:14
Devilslayer:
General Idea 4/5
Description 4.5/5
Usability 3/5
+1.0 for extra floors
Total:12.5
-------------------------------------------------------------------------------
Maps:
level hub
Nut_Column's map
Quantum's map
It's over
Prizes:
2)Borderlands game of the year edition
3)Medal Of Honour (the new one)
4)Dragon Age: Origins
5)Far Cry 2: Fortunes edition
6)Kane & Lynch + Hitman series bundle
7)Mass Effect 2
8)Battlefield 2 Complete collection
9)Terraria
10)Fallout: New Vegas
11)Space Pirates and Zombies
12)Civilization V Deluxe
13)Deus Ex: Human Revolution
14)Magicka
15)Mirror's Edge
Rating Criteria:
Ratings compound and carry into the future months:
General Idea /5
Description /5
Usability /5
Layout /5
Originality /5
Non-Linear /5
+0.5 rating per extra floor
The person with the most overall points wins the yearly prize
People currently winning:
1st)Quantum_Rain 26.0
2nd)Nut_Column 24.0
3rd)Devilslayer 12.5
4th)Agentaaa 00.0
5th)
August:
Nut_column:
General Idea 4/5
Description 5/5
Usability 5/5
General Idea 4/5
Description 4/5
Usability 2/5
Total:24.0
September:
Quantum_Rain:
General Idea 3/5
Description 4/5
Usability 5/5
Total:12
Quantum Rain#2
General Idea 4/5
Description 5/5
Usability 4/5
+1.0 for extra floors
Total:14
Devilslayer:
General Idea 4/5
Description 4.5/5
Usability 3/5
+1.0 for extra floors
Total:12.5
-------------------------------------------------------------------------------
Maps:
level hub
Nut_Column's map
Quantum's map
Last edited by Angusm3 on Fri Dec 16, 2011 2:21 pm; edited 39 times in total
Re: SCARE level design community project *with real prizes*
oh, and I finally got around to scripting a call of duty health hud with all the tonnes of huds to go with it
Re: SCARE level design community project *with real prizes*
Question...
How does one look at the maps you link for download there? No screenies and I tried using ftp creator once, didn't give me much luck...and playing it causes crashing.
How does one look at the maps you link for download there? No screenies and I tried using ftp creator once, didn't give me much luck...and playing it causes crashing.
Re: SCARE level design community project *with real prizes*
We're down to the wire here for september, 1 day to submit maps if you aren't Quantum or he's going to take it this month. btw, working on the title screen gui to add an options menu and got non linear levels working (turns out the engine doesn't like it when the player takes guns back to the very first level, which is why I added in the (unable to get back to) nightmare level, that the player will wake up from on level "1" (really level 2) so goodbye gun problem, because I delete the guns at the level end on the nightmare level. I'm also implementing time proven enemy placement techniques (the first of which I have tried is "the advance" in which enemies give the player a really tough fight while he is moving from point a to point b and force him to use cover.)
Anyway, for all my friends on here. Good luck, and may the best man win in the month of september!
Anyway, for all my friends on here. Good luck, and may the best man win in the month of september!
Re: SCARE level design community project *with real prizes*
as an answer to quantum's question, from now on I'll upload a full youtube video of me doing a playthrough before I upload the level and put both links next to each other. For right now though, those versions are just stacked under piles of about 50 newer builds (more than half of which do not start at all)
Re: SCARE level design community project *with real prizes*
Congratulations to Quantum_Rain for winning in September! Just PM me or post in here which game you want and I'll need your steam ID also.
Re: SCARE level design community project *with real prizes*
*Knock Knock*
What, did everyone just give up or something?
What, did everyone just give up or something?
Re: SCARE level design community project *with real prizes*
I've seen Agentaaa's when I've gone to his house, he's probably done by now he just doesn't have a means of uploading it. I think everyone else might have though, which is just as well because I haven't been working a whole lot on it in the last week.
Re: SCARE level design community project *with real prizes*
Ahem, Agentaaa if you bring your paper map to DnD on wednesday I'll give you the points and you'll win for october
Re: SCARE level design community project *with real prizes*
Why is no one else posting here?! (Myself included...)
Re: SCARE level design community project *with real prizes*
Well, I suppose it's because we've decided that if our maps aren't getting made then we dun wanna make them anymore. Just a theory. *pointed look at Angus*
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE level design community project *with real prizes*
https://www.youtube.com/watch?v=EcO4BZ-qcHI&feature=channel_video_title
now featuring wobble and melee-ing doors
something screwed up with the video size but it's still recognizable
now featuring wobble and melee-ing doors
something screwed up with the video size but it's still recognizable
Re: SCARE level design community project *with real prizes*
Okay, this ain't working, how about this:
I need these made up in a lightish brown gradient text for objective markers
1 point per sign, use any program as long as it is lightish brown and has a gradient
Chapter titles:
Snowed in
Home
The last outpost
Tunnels
Objective markers:
-part 1
Report to the Command room
Report to Sick Bay
Go to the armoury
Buy a rifle and sidearm
Go to the upper HQ
Get in the Hum-Vee
-part 2
Search for survivors
Eliminate infected or mutated humanoids
Explore old bunker
Rendezvous with team
that's all for now, time to keep working on the snow bunker map
I need these made up in a lightish brown gradient text for objective markers
1 point per sign, use any program as long as it is lightish brown and has a gradient
Chapter titles:
Snowed in
Home
The last outpost
Tunnels
Objective markers:
-part 1
Report to the Command room
Report to Sick Bay
Go to the armoury
Buy a rifle and sidearm
Go to the upper HQ
Get in the Hum-Vee
-part 2
Search for survivors
Eliminate infected or mutated humanoids
Explore old bunker
Rendezvous with team
that's all for now, time to keep working on the snow bunker map
Re: SCARE level design community project *with real prizes*
Due to a reliable informant, I have been informed that I have won Deus Ex: Human Revolutions. Yay?
Nut_Column- Commander
- Number of posts : 1115
Age : 30
Location : Over there! *points*
Reputation : 3
Registration date : 2010-12-18
Re: SCARE level design community project *with real prizes*
please wait two to thirty shipping weeks in business days, only counting four hours per day
Page 3 of 3 • 1, 2, 3
Similar topics
» The Grande SCARE naming contest
» SCARE (Mutated Reality)? scripts list
» When project is done?
» What the scouter say about your power level
» Official zombie threat level
» SCARE (Mutated Reality)? scripts list
» When project is done?
» What the scouter say about your power level
» Official zombie threat level
Page 3 of 3
Permissions in this forum:
You cannot reply to topics in this forum
Sat Dec 09, 2017 11:12 am by Quantum Rain
» My Ships and Renderings
Fri Nov 10, 2017 4:12 am by ToaKaita47
» Corrupt-A-Wish
Fri Nov 10, 2017 3:59 am by ToaKaita47
» Earth-Link Origins - Teaser Trailer
Fri Nov 10, 2017 3:52 am by ToaKaita47
» Rufetic Federation Armed Forces
Fri May 26, 2017 4:57 am by Comrade Greiv
» Virisian Arsenal & Armed Forces
Thu May 25, 2017 10:56 am by Quantum Rain
» The data is back
Mon Jan 25, 2016 3:10 pm by SSJ Data
» King of the Hill
Sat Jan 02, 2016 3:27 pm by SSJ Data
» PlayByPost DnD
Wed Sep 16, 2015 4:21 am by Angusm3
» War and Peace: Remaking a Nation
Sat Jul 04, 2015 10:03 am by Comrade Greiv